When attacking a Town Hall level 9 base with extended layout or loosely
– knitted buildings, we may need more types of troops than the usual
GoWiWi army formation to get a 3 star win. Troops such as Hog Riders can take down mid-HP defenses while the major force is ravaging in the core.
Let’s look at the details of troops composition and deploy tactic of Triple Golem and Hog Riders combo attack strategy.
TH 9 Hybrid Base
Army composition of TH 9 Triple Golem GoHo combo attack strategy:
Troops: 3 Golems, 6 Wizards, 3 Witches, 15 Hog Riders, 1 Balloon, 10 Wall Breakers;
Spells: 2 Jump Spells, 1 Healing Spell, 1 Rage Spell.
How to deploy:
First: Put 2 Golems and 4 Wizards at one side clear obstacles, soak
up defenses. Drop Wall Breakers to open three breaches in Walls to allow
Golems penetrating into different cells. The main force lead by one
Golem would enter through tthe middle path.
Three breaches with the main force marching in the middle for the core.
Second: drop Rage Spell to cover Golem, Barbarian King and Skeletons. Then drop Jump Spell
on them. Remember to let the Jump Spell covers the Witches and Wizards
on the edge of its ring. This way they wouldn’t rush too fast and be
shot down prematurely.
When and where to drop spells
Third: see the time when Golems has attract defenses on the left and right side, release Hog Riders. Divide them into five teams each contains 2-3 Hog Riders. Destroy the remaining defenses one by one.
Hog Riders attack routes
Fourth: drop the remaining Healing Spell and Jump Spell according to the progression of your troops.
Fifth: put a Balloon to clear the Wizard Tower or Hidden Telsa, because your Wizards or Witches can’t deal with them. And you need WiWi to clean everything.
Balloon on Wizard Tower
Pro:
Plan your Golem attack route well and your Archer Queen and Witches can last till the end of battle.
In dealing with extended layout with lots of gaps inside, Skeletons
produced by Witches can induce traps and clear minor obstacles.
Cons:
You need at least one Archer Queen to
fight to the end. As other troops are meat shield and she could walk
behind to clear defenses effectively.
This strategy is more workable for extended and loose layout. If you
see layouts with little or no gaps, use Golem and Lavaloonion strategy
is more suitable.
It’s also important that all your Golems go the right direction, so
that you can push in in three different routes, dividing the defenses.
So practice more, make sure you have full command of the deployment
tactics before you attack.
I hope this triple Golems + Hog + WiWi + Double Kings strategy is helpful for you to get a 3 star. If you have any question, feel free to ask me in the comment section below. Thanks!
thanks to http://www.clashofclansstrategyguides.org exploer more COC Guides.
Clash of clans Layout Strategy Guide For COC Lover
Sunday, December 20, 2015
Thursday, November 5, 2015
CLASH OF CLANS Air Resources Attack - How to Protect Resources
Method 1 of 3: Upgrading
Method 2 of 3: Defending
CLASH OF CLANS Air Resources Attack Video details links:
http://www.goplay.com/show/PTg_PSgibiFoJiI.html
Method 3 of 3: Spawning:
Tuesday, June 9, 2015
Clash of Clans Troop Guide: Barbarian
This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy villages. Release a horde of barbarians and enjoy the mayhem!
The Barbarian may be the first unit you obtain access to in Clash of Clans and something that you ought to end up with familiar with using. For that first couple of several weeks of the Clash of Clans experience, the Barbarian would be the backbone of the military (otherwise the whole composition of the military) while you develop your assets while increasing your trophy count.
Observe that the Barbarian scales perfectly with upgrades, netting particularly large jumps in strength from levels three or four and from four to five. Consequently of the effectiveness of its upgrades, Barbarians remain a practical unit to make use of in farming and trophy military combinations even at Town Hall 8 and above.
Defensive Strategy
Barbarians are a great option for Clan Castle troops because they have relatively high health insurance and damage for single housing space troops. They can handle taking in a lot of damage, stalling attackers and permitting your fixed protection take proper care of the relaxation. As their housing space is just 1, you'll have the ability to have a lot of them inside your Clan Castle, which makes them additional time consuming to lure out.
Offensive Strategy
Archers and Titans are generally accustomed to support Barbarians.
Gamers sometimes spread Barbarians to prevent all of them being selected off in a single group with a Mortar or perhaps a Wizard Tower because these Defensive Structures deal splash damage.
Large hordes of Barbarians work well because they will rapidly destroy anything within their path. This really is balanced because the Barbarians are not so effective under heavy fire from splash harmful structures.
Besides doing splash damage, the Mortar also knocks back any Barbarians it strikes by 2 tiles (sometimes this could even alter the Barbarians' target, whether it moves them nearer to another building).
Gamers also sometimes use Barbarians first to check what troops have been in the protecting player's Clan Castle, where any Traps are, where any Hidden Teslas are.
Barbarians can behave as a "poor man's" annoying troop similarly to Titans when they have much less health individually, several five Barbarians (exactly the same housing requirement as you Giant) has roughly 75% from the health like a similar-level Giant (as much as level 5) while doing over 3 occasions the harm (and costing roughly 20-25% from the Elixir to coach). Observe that this tactic is way less efficient if splash damage protection are in the region, because they will damage all Barbarians at the same time and destroy them relatively rapidly.
They're good to get lone structures, like Builder's Sheds placed far to avoid full destruction.
If your Mortar is uncovered and otherwise undefended, just one Barbarian can certainly destroy it as being Mortars cannot target troops that are near to them.
Barbarians, together with Archers, are usually utilized in swarms to defeat Barbarian King or even the Archer Full. It is because they're affordable, and occupy the minimum quantity of housing space and for that reason could be used in large amounts the truth that Hero attacks are single-target implies that the Hero are only able to kill among the swarming troops at any given time.
Barbarians are effectively used using the Barbarian King when the King has gotten his Iron Fist ability. When triggered, all nearby Barbarians (not only those summoned) will get bonus speed and damage when they stay in the Barbarian King's circle of rage.
Upgrade Variations
The Barbarian doesn't undergo any significant changes throughout each level.
Upon first finding the Barbarian, he wears a brown kilt having a leather belt along with a steel shield-formed buckle. Also, he has spiked wrist bands on arms, in addition to a short claymore in the right hands. He wears a set of leather sandals on his ft.
At level 3, the Barbarian gains a leather headband along with a bigger claymore.
At level 5, the Barbarian’s headband is changed having a Viking helmet and the claymore changes to 1 made from bronze.
At level 6, the Barbarian wields a dark iron claymore and sports a mighty horned helmet, filled with facemask, much like those of the actual League symbol. All accoutrements (kilt, belt, wrist bands and sandals) turn a more dark shade of brown too.
At level 7, the Barbarian replaces the dark claymore having a lighter-grey one which seems to become molten on every edge, and the horned helmet gains a gold accent together with gold horns. The spiked bracelets on his arms turn black, and also the spikes become gold.
Trivia
Barbarians is going to be created once the Iron Fist ability from the Barbarian King can be used. Both Barbarians created in addition to every other friendly Barbarians round the Barbarian King is going to be raged.
From the three Tier 1 troops (Barbarian, Archer, Goblin) the Barbarian has got the greatest health insurance and will the second-most damage (Goblins of comparable level have greater damage per second). He's even the slowest-moving but quickest to coach.
Whenever you tap with a Military Camping, all of the Barbarians positioned there'll briefly raise their swords.
Together with the Goblin, the Barbarian may be the least expensive Elixir-based troop in the overall game.
You'll have a more 240 Barbarians previously inside a complete group of fully upgraded Military Camps. The dpi increases to 275 should you range from the 35 that may squeeze into a completely upgraded Clan Castle. Around the battleground, you are able to summon 20 additional Barbarians having a maximum-level Barbarian King.
The amount 6 Barbarian's helmet greatly resembles the iron helmet in the Elder Scrolls V: Skyrim. It's also the main one worn through the Last Dragonborn in Skyrim's trailer.
Barbarians bear greater than a passing resemblance to Hulk Hogan.
Barbarians, together with Archers and Titans, are presently the only real three troops that may be upgraded to Level 7.
In a word, the Barbarian is really a kilt-clad Scottish warrior by having an angry, fight-ready expression, hungry for destruction. He's close-popped blonde hair along with a lengthy yellow horseshoe mustache.
The Barbarian time may be the first troop unlocked within the Barracks.
Barbarians don't have any preferred target when attacking they'll simply attack the nearest building for them. However, after they notice enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either when you are assaulted themselves or just being near another friendly troop under attack), they'll leave their formerly specific building and have interaction the enemy troops rather. Once all the nearby enemy troops are defeated, they'll go to attack the closest building using their current location.
The Barbarian may be the first unit you obtain access to in Clash of Clans and something that you ought to end up with familiar with using. For that first couple of several weeks of the Clash of Clans experience, the Barbarian would be the backbone of the military (otherwise the whole composition of the military) while you develop your assets while increasing your trophy count.
Observe that the Barbarian scales perfectly with upgrades, netting particularly large jumps in strength from levels three or four and from four to five. Consequently of the effectiveness of its upgrades, Barbarians remain a practical unit to make use of in farming and trophy military combinations even at Town Hall 8 and above.
Defensive Strategy
Barbarians are a great option for Clan Castle troops because they have relatively high health insurance and damage for single housing space troops. They can handle taking in a lot of damage, stalling attackers and permitting your fixed protection take proper care of the relaxation. As their housing space is just 1, you'll have the ability to have a lot of them inside your Clan Castle, which makes them additional time consuming to lure out.
Offensive Strategy
Archers and Titans are generally accustomed to support Barbarians.
Gamers sometimes spread Barbarians to prevent all of them being selected off in a single group with a Mortar or perhaps a Wizard Tower because these Defensive Structures deal splash damage.
Large hordes of Barbarians work well because they will rapidly destroy anything within their path. This really is balanced because the Barbarians are not so effective under heavy fire from splash harmful structures.
Besides doing splash damage, the Mortar also knocks back any Barbarians it strikes by 2 tiles (sometimes this could even alter the Barbarians' target, whether it moves them nearer to another building).
Gamers also sometimes use Barbarians first to check what troops have been in the protecting player's Clan Castle, where any Traps are, where any Hidden Teslas are.
Barbarians can behave as a "poor man's" annoying troop similarly to Titans when they have much less health individually, several five Barbarians (exactly the same housing requirement as you Giant) has roughly 75% from the health like a similar-level Giant (as much as level 5) while doing over 3 occasions the harm (and costing roughly 20-25% from the Elixir to coach). Observe that this tactic is way less efficient if splash damage protection are in the region, because they will damage all Barbarians at the same time and destroy them relatively rapidly.
They're good to get lone structures, like Builder's Sheds placed far to avoid full destruction.
If your Mortar is uncovered and otherwise undefended, just one Barbarian can certainly destroy it as being Mortars cannot target troops that are near to them.
Barbarians, together with Archers, are usually utilized in swarms to defeat Barbarian King or even the Archer Full. It is because they're affordable, and occupy the minimum quantity of housing space and for that reason could be used in large amounts the truth that Hero attacks are single-target implies that the Hero are only able to kill among the swarming troops at any given time.
Barbarians are effectively used using the Barbarian King when the King has gotten his Iron Fist ability. When triggered, all nearby Barbarians (not only those summoned) will get bonus speed and damage when they stay in the Barbarian King's circle of rage.
Upgrade Variations
The Barbarian doesn't undergo any significant changes throughout each level.
Upon first finding the Barbarian, he wears a brown kilt having a leather belt along with a steel shield-formed buckle. Also, he has spiked wrist bands on arms, in addition to a short claymore in the right hands. He wears a set of leather sandals on his ft.
At level 3, the Barbarian gains a leather headband along with a bigger claymore.
At level 5, the Barbarian’s headband is changed having a Viking helmet and the claymore changes to 1 made from bronze.
At level 6, the Barbarian wields a dark iron claymore and sports a mighty horned helmet, filled with facemask, much like those of the actual League symbol. All accoutrements (kilt, belt, wrist bands and sandals) turn a more dark shade of brown too.
At level 7, the Barbarian replaces the dark claymore having a lighter-grey one which seems to become molten on every edge, and the horned helmet gains a gold accent together with gold horns. The spiked bracelets on his arms turn black, and also the spikes become gold.
Trivia
Barbarians is going to be created once the Iron Fist ability from the Barbarian King can be used. Both Barbarians created in addition to every other friendly Barbarians round the Barbarian King is going to be raged.
From the three Tier 1 troops (Barbarian, Archer, Goblin) the Barbarian has got the greatest health insurance and will the second-most damage (Goblins of comparable level have greater damage per second). He's even the slowest-moving but quickest to coach.
Whenever you tap with a Military Camping, all of the Barbarians positioned there'll briefly raise their swords.
Together with the Goblin, the Barbarian may be the least expensive Elixir-based troop in the overall game.
You'll have a more 240 Barbarians previously inside a complete group of fully upgraded Military Camps. The dpi increases to 275 should you range from the 35 that may squeeze into a completely upgraded Clan Castle. Around the battleground, you are able to summon 20 additional Barbarians having a maximum-level Barbarian King.
The amount 6 Barbarian's helmet greatly resembles the iron helmet in the Elder Scrolls V: Skyrim. It's also the main one worn through the Last Dragonborn in Skyrim's trailer.
Barbarians bear greater than a passing resemblance to Hulk Hogan.
Barbarians, together with Archers and Titans, are presently the only real three troops that may be upgraded to Level 7.
In a word, the Barbarian is really a kilt-clad Scottish warrior by having an angry, fight-ready expression, hungry for destruction. He's close-popped blonde hair along with a lengthy yellow horseshoe mustache.
The Barbarian time may be the first troop unlocked within the Barracks.
Barbarians don't have any preferred target when attacking they'll simply attack the nearest building for them. However, after they notice enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either when you are assaulted themselves or just being near another friendly troop under attack), they'll leave their formerly specific building and have interaction the enemy troops rather. Once all the nearby enemy troops are defeated, they'll go to attack the closest building using their current location.
Monday, June 8, 2015
Clash of Clans 7 to TH 10 building upgrades defense presentation in order of priority
For all levels of Big Ben: AOE monomer
AOE defense:
TH 7: casual, all can be upgraded quickly to have full liter
TH 8: 6 level Wizard Tower mortar levle 5 Wizard Tower
TH 9 & amp; TH 10: Wizard Tower & gt; mortars
monomer defense:
TH 7: casual
TH 8: casual
TH 9: Small cannon & gt; tower
TH 10: 12 level tower small cannon 13 level tower
The most important thing is the phrase: or to see their favorite
[The following is a detailed data analysis]
tower
First look at the tower
This update enables IAS doubling the tower dps remains unchanged, namely an odd number of attacks better to prevent overflow attack.
For example TH 10 level tower 8 3 attacks can kill that is 1.5s with this Barbarian, but before the update you need 2 attack that is 2s.
10,11,12 grade change it three times with the eradication of the Barbarian, updates are saved compared to the previous 0.5 seconds.
meaning that about 12 tower shot and killed five bombs, the second attack destroyed most advanced Minion.
In the skull trap rampant Lava Hound and Balloon farm led to more and more of its meaning is self-evident today.
The only lift 13 is that you can not change it once the eradication of 6 and 7 Archer, a priority in the Town Hall 10 slightly against.
other building guides:
AOE defense:
TH 7: casual, all can be upgraded quickly to have full liter
TH 8: 6 level Wizard Tower mortar levle 5 Wizard Tower
TH 9 & amp; TH 10: Wizard Tower & gt; mortars
monomer defense:
TH 7: casual
TH 8: casual
TH 9: Small cannon & gt; tower
TH 10: 12 level tower small cannon 13 level tower
The most important thing is the phrase: or to see their favorite
[The following is a detailed data analysis]
tower
First look at the tower
This update enables IAS doubling the tower dps remains unchanged, namely an odd number of attacks better to prevent overflow attack.
For example TH 10 level tower 8 3 attacks can kill that is 1.5s with this Barbarian, but before the update you need 2 attack that is 2s.
10,11,12 grade change it three times with the eradication of the Barbarian, updates are saved compared to the previous 0.5 seconds.
meaning that about 12 tower shot and killed five bombs, the second attack destroyed most advanced Minion.
In the skull trap rampant Lava Hound and Balloon farm led to more and more of its meaning is self-evident today.
The only lift 13 is that you can not change it once the eradication of 6 and 7 Archer, a priority in the Town Hall 10 slightly against.
other building guides:
A base design suggestion
Clash of Clans TH 9 players brush full firewall Experience Sharing
clash of clans (COC) is a very interesting war theme of the game,
players can build their own tribe, the formation of his troops, attack
other small partners, can plunder the resources of others, award trophy,
and very Importantly, very balanced game, this game is not dominated by
large R oh.
tribal wars coc non-RMB players, basically does not accelerate, a day on average two firewalls. Currently Female Barbarian king 30, Barbarian king 25, Town Hall 10 Upgrade points.
summary grab gold bracelet 1.5 billion, 1.1 billion of holy water, dark elixir 400 million.
1, about making money, a house painter
The main way to use Giant Cock wire, a battalion of six bomb fill Archer, a battalion Archer, a battalion of Giant, a battalion Barbarian. The main target is to fight money collector. All in library resource, if the resource twin 400,000, occasionally consider punch at the library, mainly to see whether there is sufficient medicine and whether king with Barbarian. You can paint the walls after holy water efficiency is greatly improved.
As long as you can start double one hundred and fifty thousand. Recently resource in collector feeling super, double two hundred thousand Collector resource in collector lot, whitewashing brothers seize the opportunity.
2, with regard to get the dark elixir, rose Barbarian king
Usually do not deliberately get the dark elixir, because there is no second Barbarian king, 7 world come, dark elixir basic rise enough. Beginning male and female Barbarian king Barbarian king together liter, after twenty female Barbarian king, can only rise the female Barbarian king. Female Barbarian king slept until from April until September awake. Once you have the female Barbarian king, get the dark elixir and look to enhance the efficiency of the money to fight a lot.
3, on Horde
Horde is to raise a tribal cohesion nice group activities. All with the same time as a normal Cock wire money to fight, Horde provides a good opportunity to practice techniques with advanced arms. A tribal war and have even opened tribes tribes 3 star Great God is a good platform to learn and practice.
For how to play the Town Hall 9 3 star, forum posts and video a lot, do not go into details, mainly according to the characteristics of the formation and adjust different troops, especially in the final end of the Qing troops.
also described in detail, we can refer to a different formation, adjust the configuration of forces. The most important is to use a good jump off the wall, good control of the pickup and the female Barbarian king of the walk, and lobbied for 50% of the clear edge.
About Analog: The main aim is to win the tribal war, access to resources and honor. As part of the group fights, naturally to improve their odds. Through simulation we can understand the order and location of their troops is appropriate, and make adjustments.
At the same time there is a strength to let you practice free unlimited, why not. Many people simulation, real soldiers will be under the tremor, it, too, is there a way?
only disabled disabled get used to playing would not be so much nervous. You can first choose easy opponent, then pick a second big challenge rivals. Further simulations and real fight is a big difference, not simulation can play well, but the simulation is certainly better than not playing simulation.
This topic might lead some people oppose the forum, but can not change the environment went to adapt to the environment. If you can not simulate a day, I believe we will not simulate adaptation of the play, there was nothing to blame.
each person choose a different game to see the result. Further entertainment only, no need to be so serious.
4, about the formation
There is no absolute good array not bulldozed over. I have pushed the front. But the good array is to try to deal with most situations. Given the current number of schools, at least to defend: fat Cock, day fat, wild boar, balloon several major genre. Each player can according to their level of defense to modify your favorite formation, or create their own, their own is the best.
tribal wars coc non-RMB players, basically does not accelerate, a day on average two firewalls. Currently Female Barbarian king 30, Barbarian king 25, Town Hall 10 Upgrade points.
summary grab gold bracelet 1.5 billion, 1.1 billion of holy water, dark elixir 400 million.
1, about making money, a house painter
The main way to use Giant Cock wire, a battalion of six bomb fill Archer, a battalion Archer, a battalion of Giant, a battalion Barbarian. The main target is to fight money collector. All in library resource, if the resource twin 400,000, occasionally consider punch at the library, mainly to see whether there is sufficient medicine and whether king with Barbarian. You can paint the walls after holy water efficiency is greatly improved.
As long as you can start double one hundred and fifty thousand. Recently resource in collector feeling super, double two hundred thousand Collector resource in collector lot, whitewashing brothers seize the opportunity.
2, with regard to get the dark elixir, rose Barbarian king
Usually do not deliberately get the dark elixir, because there is no second Barbarian king, 7 world come, dark elixir basic rise enough. Beginning male and female Barbarian king Barbarian king together liter, after twenty female Barbarian king, can only rise the female Barbarian king. Female Barbarian king slept until from April until September awake. Once you have the female Barbarian king, get the dark elixir and look to enhance the efficiency of the money to fight a lot.
3, on Horde
Horde is to raise a tribal cohesion nice group activities. All with the same time as a normal Cock wire money to fight, Horde provides a good opportunity to practice techniques with advanced arms. A tribal war and have even opened tribes tribes 3 star Great God is a good platform to learn and practice.
For how to play the Town Hall 9 3 star, forum posts and video a lot, do not go into details, mainly according to the characteristics of the formation and adjust different troops, especially in the final end of the Qing troops.
also described in detail, we can refer to a different formation, adjust the configuration of forces. The most important is to use a good jump off the wall, good control of the pickup and the female Barbarian king of the walk, and lobbied for 50% of the clear edge.
About Analog: The main aim is to win the tribal war, access to resources and honor. As part of the group fights, naturally to improve their odds. Through simulation we can understand the order and location of their troops is appropriate, and make adjustments.
At the same time there is a strength to let you practice free unlimited, why not. Many people simulation, real soldiers will be under the tremor, it, too, is there a way?
only disabled disabled get used to playing would not be so much nervous. You can first choose easy opponent, then pick a second big challenge rivals. Further simulations and real fight is a big difference, not simulation can play well, but the simulation is certainly better than not playing simulation.
This topic might lead some people oppose the forum, but can not change the environment went to adapt to the environment. If you can not simulate a day, I believe we will not simulate adaptation of the play, there was nothing to blame.
each person choose a different game to see the result. Further entertainment only, no need to be so serious.
4, about the formation
There is no absolute good array not bulldozed over. I have pushed the front. But the good array is to try to deal with most situations. Given the current number of schools, at least to defend: fat Cock, day fat, wild boar, balloon several major genre. Each player can according to their level of defense to modify your favorite formation, or create their own, their own is the best.
Ancient rock reproduce the world Clash of Clans obstacle appeared old
ancient rock reproduce the world! COC old obstacle appeared, how many little friends have not seen this yet, and I look at it.More clash of clans new DECORATIONS on clashofclansstrategyguides.org.
ANcient skull :
Statue PEKKA:
Mighty Statue:
ANcient skull :
Statue PEKKA:
Mighty Statue:
How to Creat A Superior Quality Army Composition In Clash of Clans?
Creating an Army Composition of high quality and right idea is so
important, for this can well help you to get the battle win and gain
lots of resource from your enemy base, good for your upgrade undoubtly.
Following there are a series of ways to design a best army composition
sharing for all COC players.
1. First of all
When creating an military, firstly you have to research whether you will produce a farming, hybrid or trophy hunting military. It's also helpful with an military planner open when you are carrying this out.
2. Developing a Farming army
To tell the truth, farming isn't my specialization. However, you will find a number of other guides on great farming armies like BAM, Barch, and WB/Giant/Tier1. Farming armies are mainly made to get just as much loot as you possibly can, without caring about trophies. You will find two various kinds of farming armies. Farming armies usually carry 1 rage spell and also the relaxation lightning.
The very first is a Hit-and-run type of strategy, which is made to obtain a little quantity of assets from enthusiasts with very little troops as you possibly can. This raid style is extremely time intensive because when you are attacking and taking advantage of troops, brand new ones are now being produced, so a person always has a way to obtain troops. tier 1 are the most typical troops with this.
The second reason is made to get a lot of assets, but they are still relatively cheap. These attacks will often have a meat shield for example titans and barbarians, and wall breakers to produce gaps within the walls in an effort to arrive at the storage for that goblins and protection for that titans. The titans undergo first and therefore are then usually goblins and archers.
Some maqui berry farmers don't even attack. They simply leave their town hall outdoors their base to obtain shields. When they get their shield they simply let their enthusiasts do everything. However, by doing this of farming doesn't produce many assets, despite the fact that it's not necessary to spend anything.
3. Developing a Hybrid army
This really is undoubtedly the most typical military composition. Hybrid armies are made to both win the fight to obtain as numerous stars as possible and win lots of assets. Giant/Healers, Hogs having a couple of dragons, along with a less costly Balloonion are the most typical hybrid armies I've come across.
Hybrid armies should not be too costly, but should have the ability to 2-3 star basics each time and obtain the loot while they are in internet marketing.
These armies should vary from 100k to 200k in elixir and to 500 in dark elixir.
Hybrid armies normally have enough models between 10 to 30 that concentrate on protection and behave as a meat shield for example titans, hogs, and balloons. These models are then any niche models required for the military for example wall breakers and healers for titans. Any hybrid military also needs to have troops to attract the barb king and clan castle troops for example archers, barbarians, and magicians. A couple of titans may also be used to obtain near to the walls and last lengthy enough to attract out clan castle troops when the castle is centered. The ultimate troop component would be the harmful troops.
These follow-up the meat shield and destroy everything left out. These troops could be archers, magicians, minions, dragons, and other things that does enough damage.
A hybrid army's spells are often lightning, heal, or rage spells. Lightning spells are great for getting clan castle troops if there's one, or getting mortars or perhaps an air defense based on your military. Heal spells are great for hogs, balloonion, and titans when they're getting low striking by splash damage. Rage spells are great for the above mentioned armies also.
4. Developing a Trophy army
Trophy armies only goal is to buy as numerous stars as you possibly can on the base without any cares of assets. The most typical trophy armies are GoWiPe, all dragon, balloonion, hogs, and golems witch.
Trophy armies have all kinds. Because assets aren't an problem in developing a trophy military, anything may be used. Golems together with P.E.K.K.A's are pretty fashionable as a meat shield for troops like magicians and ghouls. A couple of barbs and archers continue to be accustomed to lure out barb and archer heroes and CC troops, although not anything else. Trophy armies usually have a much greater power of troops compared to other armies, in most cases wont carry greater than 4 different troops.
All spells are utilized in trophy hunting, aside from lightning spells. Heal and rage spells are utilized as mentioned within the hybrid military section. Jump spells are utilized mostly for golems to leap over walls and often P.E.K.K.A's. Freeze spells are mainly utilized on inferno towers, x-bows, and often air defense for hogs and often ghouls.
Up to about very league, it's simpler to simply snipe town halls having a couple of archers rather than spend hrs creating an military. Drop the idea of.
5. Do not Quit!
Don't quit simply because the military you attempted does not work. Watch the replay see what labored and did not work. However, don't change anything til you have attempted a minumum of one other base, because not every one is exactly the same. After you have done a couple of battles, have tweaks to repair your army's weak points and check out again.
With the help of Clash of Clans Map Strategy, you will get the good idea to improve your army composition design, upgrade yourself and get more chance to be a winner in each battle!
1. First of all
When creating an military, firstly you have to research whether you will produce a farming, hybrid or trophy hunting military. It's also helpful with an military planner open when you are carrying this out.
2. Developing a Farming army
To tell the truth, farming isn't my specialization. However, you will find a number of other guides on great farming armies like BAM, Barch, and WB/Giant/Tier1. Farming armies are mainly made to get just as much loot as you possibly can, without caring about trophies. You will find two various kinds of farming armies. Farming armies usually carry 1 rage spell and also the relaxation lightning.
The very first is a Hit-and-run type of strategy, which is made to obtain a little quantity of assets from enthusiasts with very little troops as you possibly can. This raid style is extremely time intensive because when you are attacking and taking advantage of troops, brand new ones are now being produced, so a person always has a way to obtain troops. tier 1 are the most typical troops with this.
The second reason is made to get a lot of assets, but they are still relatively cheap. These attacks will often have a meat shield for example titans and barbarians, and wall breakers to produce gaps within the walls in an effort to arrive at the storage for that goblins and protection for that titans. The titans undergo first and therefore are then usually goblins and archers.
Some maqui berry farmers don't even attack. They simply leave their town hall outdoors their base to obtain shields. When they get their shield they simply let their enthusiasts do everything. However, by doing this of farming doesn't produce many assets, despite the fact that it's not necessary to spend anything.
3. Developing a Hybrid army
This really is undoubtedly the most typical military composition. Hybrid armies are made to both win the fight to obtain as numerous stars as possible and win lots of assets. Giant/Healers, Hogs having a couple of dragons, along with a less costly Balloonion are the most typical hybrid armies I've come across.
Hybrid armies should not be too costly, but should have the ability to 2-3 star basics each time and obtain the loot while they are in internet marketing.
These armies should vary from 100k to 200k in elixir and to 500 in dark elixir.
Hybrid armies normally have enough models between 10 to 30 that concentrate on protection and behave as a meat shield for example titans, hogs, and balloons. These models are then any niche models required for the military for example wall breakers and healers for titans. Any hybrid military also needs to have troops to attract the barb king and clan castle troops for example archers, barbarians, and magicians. A couple of titans may also be used to obtain near to the walls and last lengthy enough to attract out clan castle troops when the castle is centered. The ultimate troop component would be the harmful troops.
These follow-up the meat shield and destroy everything left out. These troops could be archers, magicians, minions, dragons, and other things that does enough damage.
A hybrid army's spells are often lightning, heal, or rage spells. Lightning spells are great for getting clan castle troops if there's one, or getting mortars or perhaps an air defense based on your military. Heal spells are great for hogs, balloonion, and titans when they're getting low striking by splash damage. Rage spells are great for the above mentioned armies also.
4. Developing a Trophy army
Trophy armies only goal is to buy as numerous stars as you possibly can on the base without any cares of assets. The most typical trophy armies are GoWiPe, all dragon, balloonion, hogs, and golems witch.
Trophy armies have all kinds. Because assets aren't an problem in developing a trophy military, anything may be used. Golems together with P.E.K.K.A's are pretty fashionable as a meat shield for troops like magicians and ghouls. A couple of barbs and archers continue to be accustomed to lure out barb and archer heroes and CC troops, although not anything else. Trophy armies usually have a much greater power of troops compared to other armies, in most cases wont carry greater than 4 different troops.
All spells are utilized in trophy hunting, aside from lightning spells. Heal and rage spells are utilized as mentioned within the hybrid military section. Jump spells are utilized mostly for golems to leap over walls and often P.E.K.K.A's. Freeze spells are mainly utilized on inferno towers, x-bows, and often air defense for hogs and often ghouls.
Up to about very league, it's simpler to simply snipe town halls having a couple of archers rather than spend hrs creating an military. Drop the idea of.
5. Do not Quit!
Don't quit simply because the military you attempted does not work. Watch the replay see what labored and did not work. However, don't change anything til you have attempted a minumum of one other base, because not every one is exactly the same. After you have done a couple of battles, have tweaks to repair your army's weak points and check out again.
With the help of Clash of Clans Map Strategy, you will get the good idea to improve your army composition design, upgrade yourself and get more chance to be a winner in each battle!
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