Thursday, May 7, 2015

Barbarians make you surprise !



This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy villages. Release a horde of barbarians and take pleasure in the mayhem!

The Barbarian may be the to start with unit you obtain access to in Clash of Clans and something which you should finish up with familiar with using. For that to start with couple of a number of weeks of your Clash of Clans encounter, the Barbarian will be the backbone on the military (otherwise the whole composition of the military) when you build your assets when escalating your trophy count.



Observe the Barbarian scales flawlessly with upgrades, netting specifically big jumps in strength from amounts three or four and from four to five. Consequently of the effectiveness of its upgrades, Barbarians continue to be a sensible unit to make utilization of in farming and trophy military combinations even at Town Hall eight and over.



Defensive Technique



Barbarians certainly are a fantastic solution for Clan Castle troops since they have comparatively high wellness insurance and injury for single housing space troops. They might handle taking inside a great deal of harm, stalling attackers and permitting your fixed safety consider right care of the relaxation. As their housing space is just 1, you will have the ability to possess a great deal of them inside your Clan Castle, which tends to make them supplemental time intensive to lure out.





Offensive Approach



Archers and Titans are frequently accustomed to assistance Barbarians.



Gamers sometimes spread Barbarians to stop all of them currently being selected off within a single group having a Mortar or probably a Wizard Tower mainly because these Defensive Structures deal splash damage.



Significant hordes of Barbarians get the job done properly given that they will quickly destroy something inside of their path. This truly is balanced as the Barbarians are not so successful underneath heavy fire from splash dangerous structures.



Moreover executing splash harm, the Mortar also knocks back any Barbarians it strikes by 2 tiles (sometimes this might even alter the Barbarians' target, regardless of whether it moves them nearer to one more making).

Gamers also sometimes use Barbarians very first to check out what troops are actually inside the guarding player's Clan Castle, the place any Traps are, wherever any Hidden Teslas are.



Barbarians can behave as a "poor man's" irritating troop similarly to Titans after they have much significantly less wellbeing individually, many five Barbarians (specifically precisely the same housing requirement while you Giant) has approximately 75% from the well being like a similar-level Giant (around level 5) although performing in excess of 3 occasions the harm (and costing approximately 20-25% in the Elixir to coach). Observe that this tactic is way significantly less effective if splash injury safety are in the area, since they will injury all Barbarians at the same time and ruin them rather swiftly.



They're excellent to have lone structures, like Builder's Sheds positioned far in order to avoid total destruction.



In case your Mortar is uncovered and otherwise undefended, only one Barbarian can surely ruin it as getting Mortars are not able to target troops which are near to them.

Barbarians, with each other with Archers, are usually utilized in swarms to defeat Barbarian King as well as the Archer Full. It's for the reason that they're affordable, and occupy the minimal amount of housing space and for that purpose could possibly be utilized in substantial amounts the truth that Hero attacks are single-target implies the Hero are only able to destroy between the swarming troops at any offered time.



Barbarians are effectively made use of making use of the Barbarian King when the King has gotten his Iron Fist means. When triggered, all close by Barbarians (not only these summoned) will get bonus velocity and injury whenever they keep while in the Barbarian King's circle of rage.

2015 Clash of Clans TH 10 Defense Strategy

Hi every COC player, here I decide to share one best COC th10 defense layout for all COC lovers. Following are just some of nice playing guides, hope it can brings benefits to you. See it and get the good idea to set up your best COC th10 defense design!   Watch the following video guide seriously, which can show you how to set up the Clash of Clans Town hall 10 base design, with the top 5 COC th10 war base against other attackers!     Moreover, with 4 mortars and skelle traps to build an epic COC th10 base design to get upgrade in 2015.

 Thank clashofclansstrategyguides.org and Youtube.com for sharing .      

Monday, May 4, 2015

Dragon Attack Guide - Get 3 Stars

First I'd want to say that this system does not work incredibly frequently when attacking bases are town hall level 9 or town hall level 10 due to the amount of air defenses and also the level of almost all of their air defenses. I can assure you that by utilizing this guide to attack any base which is TH8 or lower that has a dragon-based deployment, you may win the battle in three starring your opponent. You'll find a series of measures you should comply with when undertaking so and I am going to provide these for you.



one. Searching for a fantastic base to attack.

Now, as a higher level town hall 8, my means of deciding on bases in war might be distinct than a town hall 7 would be. For example, the bases that I pick are frequently high level town hall 8s likewise with excellent base models. This might not be the identical to suit your needs guys, but I'll attempt to explain every circumstance. Most bases that are town hall six or reduced will probably be destroyed easily by dragon-based armies (when I say dragon-based armies, I normally imply an army with six or much more dragons in it). Most lower-level town hall 7 bases may even be destroyed pretty effortlessly by dragon-based armies (dependent within the setup from the base along with the setup with the assault). Now, for high level town hall 7 bases, deciding on the base depends nearly solely over the placement of the air defenses (which i'll refer to as "ADs"). Pretty much all TH7 bases with not less than 1 AD over the outside is going to be pretty easy to get out, so try to find people, particularly if that base has low-level ADs. Now, for TH8 bases, I propose becoming a whole lot a lot more careful when selecting your bases. The top ones to assault will be bases with low-level ADs and/or bases with their ADs on the outside. It looks like it need to be uncomplicated, but you will come to a stage through which all of the obtainable bases will meet any of these requirements. Later I'll describe how to take care of this sort of problem.



2. Ways to build the correct army for that base you happen to be endeavoring to attack (assuming you might have 200 housing spaces).



-TH6 or decrease

-6 dragons and every other troop should be greater than ample.

-TH7 with ADs to the outdoors -or- TH7 with very low level ADs (level two or decrease)

-6 dragons and also other troops that would be useful on the battle (recommended troops could be archers,wizards, or hogs), also be prepared to arm your self with three lightning spells in situation something goes wrong.



-TH7 with centralized ADs and/or high level ADs



-8-9 dragons armed with archers or wizards, 3 lightning spells (ideally level 3 ), and perhaps a barb king.



-TH8 with ADs on outdoors and/or very low level ADs



-8-9 dragons armed with both a group of 4 hogs, or archers/wizards;

3 lightning spells, and maybe a barbarian king



-TH8 with centralized ADs and/or high level ADs



-9 dragons armed with 20 archers, 3 higher level lightning spells, and ideally a barb king .







3. How to attack.



-TH6 or lower



-There seriously are not a lot of specifications for this sort of assault. For any quicker/smoother win, try out to place your dragons close for the AD. Also, Never spot all your dragons in 1 bunch! Clan castle troops can have a discipline day having a group of bunched up dragons and may end your assault in seconds. This rule stands for ALL attacks making use of dragons regardless of the base.



-TH7 with ADs to the outdoors and/or low-level ADs




-This is usually a form of attack through which you may get rather versatile with. If the ADs are about the outside, I'd try out to make use of a minimal of four hogs to take it out suitable away in order that you don't really have to manage it suitable away. If you do this and also want to use three lightning spells to take out the second AD, feel absolutely free. This way it is possible to assault with out any ADs whatsoever, which I think even 4-5 dragons could three star with ease. But when you don't possess the lightning spells or will not need to use them, I recommend putting your dragons within a place that might make it simpler to the dragons to get out that last AD immediately in order that the remainder of your dragons can destroy the remainder of the base with ease. Now, when the ADs are centralized, however they are decrease level, I propose employing 7 dragons and the rest archers. Pick a side of your base by which you would like to area your dragons in an effort to get for the ADs as quickly as you possibly can (try not to split them in half, that won't support). Many people can do that, but they will not know the true secret to controlling the movements in the dragons devoid of the AI killing your attack. The trick would be to choose a side and place half of the archers on just about every adjacent side of wherever you need to assault, but closer towards the side that you simply wish to attack. In this way, the dragons will go in direction of the middle and can not attack around the outdoors. Also, if achievable, use 3 lightning spells and destroy the AD furthest away from you. In this case, try to not fear in regards to the clan castle troops if the clan castle is during the middle (in which it normally is), given that they can typically be valuable in your attack by luring the dragons closer to your middle and so closer for the ADs as well as coveted town hall of your opponent's base. for those who possess a barbarian king, test to conserve him until eventually the middle of the assault and spot him from the place by which he can do probably the most damage.



-TH7 with centralized and high level ADs

With this attack you've to be careful. The army that I use for these is 9 dragons, 20 archers, and 3 lightnings spells (plus my barb king and clan castle troops which are optional). Initially point you'll do is choose a side of the base to attack and get to Among the list of ADs incredibly immediately. Use your three lightning spells to ruin the other AD. Up coming, place half your archers on each and every adjacent side of your side through which you wish to attack, with your primary goal to get out the corners of the opponent's base in order that your dragons do not get distracted and start attacking the outdoors with the base. That will be disastrous, so we've the archers direct the dragons inside the base and wreak havoc that way. In the event you possess a dragon as part of your clan castle, which can be preferable, I would propose waiting to spot it later on in case the dragons steer far from the goal. Use this dragon to ruin something that will get the remainder of the dragons back inside the right direction or help individuals other dragons survive. Then if you possess a barbarian king, area it someplace that it's going to do the most injury and destroy quite possibly the most buildings.



-TH8 with ADs about the outside and reduced level



-In this situation, you will want to do the exact identical point since the former attack, except this time, use eight dragons and include four hogs for your assault. Use these four hogs to ruin the nearest AD. Then, continue to proceed just like attacking a TH7 with centralized and high level ADs.



-TH8 with large level ADs and over the inside

-This is definitely the hardest of your attacks, because you'll find countless points that can go incorrect and anything that you just do can have to become ideal. Put simply, your placement could suggest the difference among a two star along with a three star. In this instance, the primary thing you will want to do is choose a side to assault through which your placement of dragons along that side will hit 2 in the ADs. Subsequent, use your lightning spells on the AD farthest away from exactly where you may area your dragons. Upcoming, place ten archers on one particular corner on the side by which you'd like to assault and ten within the other. Just after they ruin no matter what buildings are in individuals corners, spread eight dragons along the side you're attacking on (assuming you've got 9 dragons and a single with your clan castle). Immediately after they do some injury, spot among the list of two remaining dragons in the position which will destroy among the ADs, then location another inside a place which will ruin the other AD. This up coming component is in fact crucial. You need to spot your barbarian king in the exact spot you positioned your dragons. At this time, hopefully your dragons are halfway by means of the base and might be close to or with the town hall by now. The barbarian king placement is a lot more so an insurance package in case that you simply never take the town hall than it's anything at all else. Following this, you've got made use of all your troops and have to view your dragons ruin the base!

The Many Species of Troop Combination BARCH

Good day Clashers!  This is a guide coming your way from the skunkworks of the MILANo Laborotory .
Now we are going to have a look at one of the most common and most tactically diverse attack/troop combinations : BARCH. (bah-ahr-tch).
1- What is the Barch
2- Most common uses
3- Different uses
4- Balance BAR/ARCH
5- Tactics

1.
The BARCH is an army which entirely consists of Barbarians and Archers either in equal amounts or in varying proportions. The name Barch comes directly from the troops which make up the army BARbarians and ARCHers thus; BARCH.
2.
The Barch is most commonly used as a farming army due to its low cost and quick training time, Barching has changed the game completely because it provides Clashers with a quick and simple raid capable of a 50% or to catch some easy loot. As a rotational/constant queued army (an army that you keep training as you attack) the barch is highly effective as it trains fast and is very hardy if used correctly. The barch is also a common army used by Trophy Pushers as it is a cheap and easy way to snipe Town Halls without having to spend vast amounts of elixir or kill your heroes/hero in the process, it's common among lower TH players looking to get to Crystal League and in my experience is one of the most robust and easy to carry out attacks out there.
3.
Now we shall have a look at the other more interesting uses for the barch, the ones that don't necessarily have a point but are fun if you're looking to annoy other Clashers out there. Theres the Hero-Bash Barch, basically you're goal is to kill your opponents heroes...It can be very annoying, trust me. I have also seen another barch similar to the Hero-Bash but with Clan Castle troops which is far more annoying in my opinion (for any of you are trying to keep a positive donate/recieved ratio I think you would understand). Revenge Barch, if someone has attacked you with a barch, try revenging them with a barch- Barch on Barch. If you have seen some other wacky or wonderful barches please do share them in the comments.
4.
Balance BAR/ARCH. Basically how many archers do I use? How many Barbarians should I have? There is no right or wrong answer, there are just more effective and less effective ways of barching, however alot of the barch depends on the base you are attacking. I personally go for an even combination as I sit around 1750-1850 trophies and I collect full mines and collectors. I have done some barches with a 2/1 archers to barbs combination which was also highly effective, however it wasn't very cost effective and lacked the tanking ability of the barbarian. I have seen some heavy Barb barches with the majority of troops being barbarians which works great to eliminate any outer buildings/mines. To be honest if you dont know what kind of base it is that you are going to be targeting than its the safest bet to go with an even combination of archers and barbarians (playing it safe). I personally call this even combination the'Pure Barch'.
5.
Tactics- how to use the barbarians and archers to create the best result. When attacking I always assess the base first, the main things that one looks for are Mortars and Wizard Towers. I then begin by clearing out the outer buildings by placing four barbs per building followed by four archers to finish it off this creates space for me to plan the rest of my attack. If there are Wiz Towers (WT) near the edge of the base I generally like to take them out first by placing four barbs followed by four archers and another set of four archers, the thought behind this is that the barbs higher hitpoints will tank the splash damage from the wizard tower whilst the archers higher damage will eliminate the WT. One thing to remember always is that BARBARIANS CAN TAKE DAMAGE AND ARCHERS CANT. Plan your attack so that you use the archers higher damage and greater range to your advantage, use barbs to distract defenses and then place archers to neutralize the threat. If youre going for storages (which are generally hidden withing the centre of the base) than you need to be prepared to lose the raid, it's sometimes helpful to BRING LIGHTNING SPELLS along to take out those pesky mortars. One can use barbs to break through walls and take hits while you channel the archers through into the base, this is a bit more risky though.
Honestly , there is no such thing as a right or wrong barch, it is a very personal affair and everyone has their own unique choice, so while mine may work for me it may not work for you . Choose the most suitable combination amounts for yourself and enjoy BARCH .

This article is a contribution from http://clashofclansstrategyguides.org